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Empty your hand, then go out and win.


Screenshot of Multiplayer Rummy 1.0.0

Multiplayer Rummy 1.0.0


Author:

Novel Games Limited


Supported languages: English
Supported OS: Win2000 / Win7 x32 / Win7 x64 / WinServer / WinVista / WinVista x64 / WinXP / Windows 8
Price: Free
Be the quickest one to abandon all your cards among the players, and the trophy shall be yours. Multiplayer Rummy is a classic card game for 2 to 4 players, using a standard deck of 52 cards. The goal of the game is to be the first player who gets rid of his hands and scores 100 points. Whenever a player can remove all of his cards, he can score points based on the cards remaining in the opponents' hands. The ranking of cards in ascending sequence is from A to K.

At the start of the game, a random player will be chosen to become the dealer. After a hand is completed, the player on the left of the previous dealer becomes the new dealer. The number of cards to be dealt to each player will depend on the total number of players in the game. In a 2-player game, each player will be dealt 10 cards, and for a game with 3 to 4 players, 7 cards will be dealt to each of them. The dealer distributes the cards by dealing each player one card at a time in clockwise direction around the table, until all players have the required number of cards. The remaining cards are placed face-down on the table as the stock pile. The topmost card on the stock pile will be placed face-up to the discard pile on the right of the stock pile.

The player on the left of the dealer will take the first turn. The first part of a turn is the drawing phase, in which the player takes a card from the stock pile or the discard pile and adds it to his hand. After this comes the melding phase, in which the player can optionally place melds onto the table by playing either a run or a set. A run is composed of at least 3 cards of the same suit in sequence, such as 3, 4 and 5 of spades. A set composes of 3 to 4 cards of the same rank, for example the K cards of spades, hearts and diamonds. After melding, the player proceeds to the phase of laying off. He can choose to place additional cards to an existing meld on the table as long as the extra cards do not make the existing meld invalid, for example, if th
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